The Flood Chronicles Chronicles of Isrogant
Calderis — a drowned coast of flooded ruins, stilt-houses and ships

The second world

Calderis

Full — the beta is complete

A new continent, raised fresh from the same lore — a different land, recognisably the same world. Calderis was the first chronicle anyone could join, and its beta is now full: every seat is taken, and the world has opened to an exciting start.

The world

Calderis occupies its own Western Reaches — four hundred miles of shattered coast and reclaimed plain, walled off to the east by the Great Accursed Mountains, beyond which a wider continent lies off the charts. It opened, like every Flood Chronicles world, on the first day of Year 1, with a circle of surviving city-states scattered across the ruin and a ring of lesser powers between them. From that low, equal beginning its rulers have begun to carve out kingdoms, faiths, feuds and fortunes.

The beta filled, and its players took the world somewhere we did not expect. Five city-states were raised — a cliff-built sea power, a mountain fastness, a drowned harbour rebuilt among its own ruins, a green trading bay, a storm-lashed castle of the coast — and each ruler pushed at the edges of what the game could hold, in the best way a game master can hope for.

The happiest surprise was at the table itself. Two of the rulers of Calderis are returning players — people who first played this game more than thirty years ago, when it ran by post, and who have come back to it now: a new engine beneath the world, a renewed game master at the helm, and the same pleasure of ruling a city and seeing what the week brings. To have them writing turns again, three decades on, is the kind of thing this whole revival was for.

The state of Calderis

Continent
Its own Western Reaches — drawn once its rulers had described their realms.
Status
Full. Every beta seat is taken; the world is closed to new rulers.
Nature
The first paid chronicle — the world that proved players would pay for a real game master's attention.
The age
A little over a year since the Great Flood; the calendar advances one week per turn.
Newspaper
The Edö Messenger — the elitist, biased, post-Flood voice that carries the news of the age.
Resolution
A human game master adjudicates every turn, with Claude as clerk and co-author; nothing is published until reviewed.
Applications closed — but the next world is coming Calderis is full, and so is Vethara. The next chronicle, Armidion, is in preparation — a fresh continent, recognisably the same world. Its waiting list is open, and joining is free; put your name down and you will be first to hear the day it opens.

The world of Calderis in pictures — its map, the five realms its rulers raised, and a few films of its making. New material appears here as it is added.

Pay a turn Current rulers

Calderis is closed to new players, but its game continues. If you already rule a city of Calderis, this is where you settle your turn — £5, paid with the turn, the same as ever. The turn advances once it is in.

Each opens a secure payment page in a new tab. Questions? Write to calderis@thefloodchronicles.net.