The second world
Calderis
Open for applications
A new continent, raised fresh from the same lore — a different land, recognisably the same world. Calderis is the first chronicle anyone may join: six thrones, gathering their rulers now. Claim one, and a city that survived the Flood becomes wholly yours to rule.
How a throne is claimed
Calderis is built in the order that works best: the players come first, and the world is shaped around them.
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You apply
Send a short note of interest through the application form. We reply with everything you need and answer any questions.
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The six gather
Applications run until all six thrones are spoken for. There are six rulers to a world — no more — so each holds real weight on the map.
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You describe your realm
Each ruler describes their own city — its people, faith, government, character and ambitions. The Realm Creation Helper makes this easy, or write it freely. Prefer to keep it simple? You can begin as Lord or Lady of a plain feudal city and grow it later.
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The world is seeded
With the six realms set, the surrounding continent is generated from the lore — a ring of lesser powers and prospects placed around your seats — and the base map is drawn. Eighteen places at the opening, with open ground between them to grow into.
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Turn one opens
The calendar reads Year 1, first day. You write your first letter — and the chronicle of Calderis begins.
The state of Calderis
- Status
- Open — gathering its six rulers now.
- Thrones
- Six per world. The world closes to new players once they are filled.
- The world
- Not yet drawn — by design. The continent is seeded once the six rulers have described their realms.
- The age
- Opens on the first day of Year 1, a little over a year after the Great Flood; one week passes per turn.
- Cost
- £5 per turn — paid with the turn.
- Newspaper
- The Edö Messenger, carrying the news, rumour and bias of the age.
- Resolution
- A human game master adjudicates every turn with Claude's help; nothing reaches you unreviewed.
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Cost & payment
A real game master's week of attention has a cost, and so does the system that powers it. Calderis runs at £5 a turn — an affordable way to play with a real game master, about the price of a coffee or two.
The rule is simple: payment is taken with the turn, and the turn advances once it is in. You pay only for the turns you play — no subscription, nothing standing.
Pay a turn — £5
Each opens a secure payment page in a new tab. Questions about payment? Write to calderis@thefloodchronicles.net.
A note on fairness
Every realm in Calderis begins from the same low, equal base — the same starting population and treasury — so no one buys an advantage. What you pay for is a living world and a game master genuinely paying attention. Advantage is earned in play, never at the door.
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Ready to begin?
Register your interest and we will be in touch with everything you need. When the six are gathered, Calderis is seeded and turn one opens.